WelcomeHAB Player Panel

Your personal command center for Match Stats, Tickets, Reports, Player Reputation, and more—powered by WE-Studios.

Advanced Match Stats

Kill logs, role performance, accuracy, revives, objective contributions, and more.

In-Game Tickets

Submit, track, and manage admin tickets directly from your player panel.

Reputation System

Track player behavior, teamwork score, leadership rating, and reports.

Battle History

Full match-by-match breakdown of your performance and highlights.

Season Rankings

Leaderboards for squads, roles, winrate, K/D, teamwork, and more.

Profile & Identity

Customize your player profile with Steam sync, medals, badges & history.

Ready to See Your True Performance?

Your stats tell a story. See what kind of player you really are.

Server Owners — Your Control Center

Server Management Panel

Manage your Squad server, rules, whitelist, bans, admins and more.

Performance Monitoring

Track server status, performance metrics, crashes, and live issues.

Multiple Instance Support

Run multiple servers with a unified dashboard. Switching made easy.

Battlemetrics Sync

Automatic BM integration for bans, notes, and player activity.

Live !admin Support

On-server admin calls instantly appear in your dashboard.

Plug-ins & Automations

Enhanced plugins, error reporting, socket support, S/FTP remote access.

What Is HAB?

HAB is essentially a fully-managed, remotely-hosted version of SquadJS combined with several additional systems that normally require separate tools. Instead of installing and maintaining multiple services yourself, HAB bundles them together into one connected platform. We take SquadJS, a whitelister system, and BattleMetrics, then merge all three into a single interface you can control from anywhere. HAB handles the data gathering, event processing, syncing, and automation behind the scenes—so you get all the power of these tools without running them manually on your own machine or server.

How HAB Works Behind the Scenes

Just a quick heads-up: HAB runs on a heavily customized implementation of SquadJS that we’ve extended for performance, automation, and real-time data accuracy. While we build substantial features on top of it, we are not the original developers or owners of SquadJS itself. All core credit for the base framework belongs to the SquadJS team—we simply enhance and adapt it to fit the ecosystem HAB is designed for.

SquadJS Powered Automation

HAB connects directly to SquadJS, the most advanced event framework for Squad servers. Every kill, death, revive, teamkill, objective action, admin call, player connect/disconnect, warning, ban, and combat event flows through SquadJS into HAB in real-time.

  • Accurate & match statistics
  • Live admin ticket tracking
  • Real-time Rule Book enforcement
  • Instant player reputation updates (WIP)
  • Automatic log parsing & issue detection

Whitelister Integration

HAB has also fully built-in whitelister feature aswell, but we also supports JetDave's Whitelister to manage player access across multiple servers and multiple communities. All whitelist, priority queue, clan tags, and VIP ranks are synchronized automatically.

BattleMetrics Integration & Auto Sync

HAB offers almost all the features of BattleMetrics , with added benefits such as automatic sync of bans and playtime-related information. We also support BattleMetrics ban synchronization.

Unified Ecosystem for Server Owners

HAB is an all-in-one toolset for Squad that combines a wide range of management features into a single platform. From monitoring player activity and syncing bans to enhancing internal plugins, HAB streamlines the administration of your community, allowing you to manage everything efficiently without juggling multiple tools

HAB | Player Panel & Server Management Tool